Main | About | Tutorial | FAQ | Links | Wiki | Forum | World News | World Map | World Ranking | Nations | Electoral Calendar | Party Organizations | Treaties |
Login | Register |
Game Time: January 5461
Next month in: 01:20:32
Server time: 18:39:27, March 28, 2024 CET
Currently online (4): Arusu-Weareback | hexaus18 | hexaus19 | HopesFor | Record: 63 on 23:13:00, July 26, 2019 CET

We are working on a brand new version of the game! If you want to stay informed, read our blog and register for our mailing list.

Bill: Luthorians Shalt Be Free!

Details

Submitted by[?]: Imperium et Libertas Party

Status[?]: defeated

Votes: This is an ordinary bill. It requires more yes votes than no votes. This bill will not pass any sooner than the deadline.

Voting deadline: March 2376

Description[?]:

There is no need for ID cards to be carried by our citizens, apart from when they are needed to acquire services from the state.

Proposals

Debate

These messages have been posted to debate on this bill:

Date22:04:31, March 17, 2007 CET
FromRedneck Party
ToDebating the Luthorians Shalt Be Free!
MessageHome grown terrorism is always a risk. That is why it was passed to begin with.

Do you.. support those people? That is the only reason to support this bill.

Date23:28:43, March 17, 2007 CET
FromImperium et Libertas Party
ToDebating the Luthorians Shalt Be Free!
MessageSo, do you think that those people in question will have "terrorist" under their occupation perhaps? This bill does nothing to stop terrorism. The way to do that would be to seperate out the police and military. Which the honourable members opposite voted against.

Date01:58:20, March 18, 2007 CET
FromFalanges Party
ToDebating the Luthorians Shalt Be Free!
MessagePLEAAAAAAAAAAAAAAAAAAAASE
stop insisting on this bill. It won't pass and we wont allow it to pass. This bill is very harmful to the security of our Holy Empire.

subscribe to this discussion - unsubscribe

Voting

Vote Seats
yes
   

Total Seats: 39

no
      

Total Seats: 116

abstain

    Total Seats: 0


    Random fact: Players who consent to a particular role-play by acknowledging it in their own role-play cannot then disown it or withdraw their consent from it. For example, if player A role-plays the assassination of player B's character, and player B then acknowledges the assassination in a news post, but then backtracks and insists the assassination did not happen, then he will be required under the rules to accept the validity of the assassination role-play.

    Random quote: "The superior man, when resting in safety, does not forget that danger may come. When in a state of security he does not forget the possibility of ruin. When all is orderly, he does not forget that disorder may come. Thus his person is not endangered, and his States and all their clans are preserved." - Confucius

    This page was generated with PHP
    Copyright 2004-2010 Wouter Lievens
    Queries performed: 54