We are working on a brand new version of the game! If you want to stay informed, read our blog and register for our mailing list.
Bill: P.d.l. 01/30 - Senate Reform Act
Details
Submitted by[?]: Partito Giustizialista
Status[?]: passed
Votes: This bill is a resolution. It requires more yes votes than no votes. This bill will not pass any sooner than the deadline.
Voting deadline: February 4131
Description[?]:
OOC: Previously, the 100 members of the (roleplay) Senate of the Republic was elected using (staggered) proportional representation. I propose changing this system to a region-based system; a simplified version of what is used to elect the real-life Italian Senate. Under the proposed system, each region would have 20 members in the 100-member Senate. At every general election, the winning party in each region would be given 12 of its 20 seats (60%). Then, the second-largest party would win 6 seats (30%), and the third- placed party would win 2 seats (10%). Additionally, if the winning party in a region wins over 50% of the region's popular vote, it would take all 20 seats in that region. This is a system that is not designed to be proportional. In many real-life countries, the upper houses are elected by FPTP or similar, but since that would be extremely difficult to emulate in Particracy, I recommend this system. A similar system to the one I am proposing here was also in place a few in-game centuries ago. It would over-represent larger parties, and under-represent smaller ones, but on a regional level, giving the impression of the Senate being a sort of "council of regions". While this may seem unfair, it really isn't, considering election results are volatile, as well as the fact that the Senate doesn't have any practical powers outside of roleplay. If a majoritarian system like this is rejected, then we will just stick with the old proportional system by default, with half the Senate renewed every four years. |
Proposals
Debate
These messages have been posted to debate on this bill:
Date | 15:22:12, December 03, 2016 CET | From | Partito Giustizialista | To | Debating the P.d.l. 01/30 - Senate Reform Act |
Message | Under the proposed law, the most recent election in 4126 would have given the following result: Patriots: 26 PSD: 32 PSLI: 8 PSDI: 18 DI: 10 Popolari: 6 PNS: 0 Okay, so after calculating the result, I see my party was over-represented. That's a coincidence, I swear, hahah. This is mostly due to the 20-seat guarantee if you win over 50% of the vote (I won Silicia with 56% of votes). I am open for removing the 20-seat bonus, and keep it at only 12 per region, regardless of whether the winner gets over 50% or not. Without the 20-seat bonus, PSDI would have gone from 8 to 14 seats, and the Patriots from 26 to 28. |
Date | 15:32:22, December 03, 2016 CET | From | Partito Giustizialista | To | Debating the P.d.l. 01/30 - Senate Reform Act |
Message | Crap, I even managed to calculate it wrong. The result (with the 20-seat guarantee) would be: Patriots: 26 PSD: 32 PSLI: 14 PSDI: 12 DI: 10 Popolari: 6 PNS: 0 Without the 20-seat guarantee, it would be: Patriots: 28 (+2) PSD: 24 (-8) PSLI: 20 (+6) PSDI: 12 DI: 10 Popolari: 6 PNS: 0 |
Date | 19:38:10, December 03, 2016 CET | From | Alleanza Radicale - NCD | To | Debating the P.d.l. 01/30 - Senate Reform Act |
Message | As "council of regions" probably it's not a bad idea reward these party that achieve to overcoming the 50% in a region. For me it's good this proposal. I support the reform with the majority reward. |
subscribe to this discussion - unsubscribe
Voting
Vote | Seats | ||||
yes |
Total Seats: 387 | ||||
no | Total Seats: 0 | ||||
abstain | Total Seats: 248 |
Random fact: To see what other nations are up to and to actively involve yourself in international activities: check the Roleplaying section on the forum! Don't be shy to make a news post about your party's recent achievements. |
Random quote: "We have a culture, a strong, vibrant, 'real' culture. Most of the outside world does not. They haven't bled enough for it." - Lászlo Nádašdy, former Deltarian nobleman |