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Bill: OOC: Cars and Arcologies

Details

Submitted by[?]: Leviathan Party

Status[?]: passed

Votes: This bill is a resolution. It requires more yes votes than no votes. This bill will not pass any sooner than the deadline.

Voting deadline: December 2329

Description[?]:

To propose some backstory and flavor re: Malivia's car law.

Proposals

Debate

These messages have been posted to debate on this bill:

Date14:07:45, December 11, 2006 CET
FromLeviathan Party
ToDebating the OOC: Cars and Arcologies
MessageAfter digging through the old bills to find where and when cars were banned, I wrote this up as some flavor about the transition to a non-car society:

+++
The Carless Society: Malivian Arcologies

Malivia is one of only three countries on Terra that have outlawed private ownership of automobiles, though it has the distinction of being the only nation of those three that maintains an open and free society. Malivia’s campaign to do away with the car began with environmentalists, but grew into a new vision for the country and the lives of its citizens.

In 2291 the Jawatankuasa passed the Protectorate Party’s Reformation of Transportation bill, which started a ten year phase out of cars from all metropolitan areas with over 70,000 residents. These ten years saw a rapid expansion of public transit, which was made totally free in 2308, as well as a significant change in the lay out of existing cities. New developments, drawn up under Malivia’s new policy, rose from within cities, appearing as curved and alien monuments within what had been traditional Malivian architecture.

These new buildings were conceived of and constructed by a new generation of Malivian architects, who were putting the philosophy of arcology into practice for the first time in their country’s history. For these innovators, the car had been a dead weight around the ankles of city design. A society where even a quarter of its inhabitants used private transportation was forced to devote almost half its urban space to streets and parking for the cars. Cars also deflated the impetus to create the kind of super-dense urban landscapes necessary to radically reduce the human footprint on the environment. Freed from the constraints of being forced to plan around where cars would park and drive, and energized with the sudden need for new city designs, a small niche of architects suddenly found their skills in high demand.

Prescient developers in several cities, anticipating the victory of the PP’s transportation bill, had already begun development of the first Malivian arcologies in 2290. By 2291, only weeks after the bill was passed, ground broke on the Two Moons Arcology in Greabok, which after several renovations in 2324 includes a museum on Malivian arcologies that draws tens of thousand of visitors each year. By 2300, over a hundred arcologies were under construction in Malivia’s urban centers, ranging from the Sanctuary Arcology in Maliv City to the smaller Amogha arcology design used in many previously suburban or rural communities.
+++

I'd like to post it, or something like it, to the wiki if we can come to an agreement. For those not familiar with arcologies (that's non-architecture nerds and people who didn't play SimCity 2000), arcologies are essentially self contained cities that use a variety of construction and design techniques to compress space, save energy and reduce ecological footprint. More complete info can be found at:

www.arcosanti.org

Essentially, my proposal here is that after cars were banned in 2291, people began building arcologies as an alternative to traditional city design. People moved into the arcologies because the arcologies contained a large number of the services they wanted anyway, and often also included wherever they worked as well; many arcologies would have been built by businesses or firms as a new headquarters, combining their offices with housing for their staff. This is quite similar to moves made by a lot of companies in the USA, where they buy up huge tracts of farm land and build, from scratch, suburbs built around their new corporate HQ. This just builds those units up rather than out.

Given that the law has been on the books for almost 40 years, I think it's entirely reasonable that the generation that grew up without cars made some serious changes to how cities are run to accomodate that fact. I'll admit, I'm an arcology fan and a nerd about it, but the designs and theory makes sense once you've banned cars. This is my proposal for what Malivia's urban planners have been doing for the past 30+ years.

Also, in this discussino, I suggest we have so when it's time to decide on something it's one party one vote, so the 'binding' result will be how many party's voted for something, not how many seats voted for the proposal.

Date15:20:26, December 11, 2006 CET
From Protectorate Party
ToDebating the OOC: Cars and Arcologies
MessageI agree in principle that this is a good direction for our cities to head. My question is whether this would develop to widespread use or remain more of just a few isolated examples within 40 yrs. People are generally slow to change.
Are there any such structures in the RW, that are more then demonstations of technology? From my quick glance at the website and from simcity I gather these are costly to build, and require complex technologies, which would also slow adaption. Thus for widespread adaption I think it would require government funds and encouragement, as well as time to adapt to this style of living.
I see that as of right now there may be a few in the major cities, and over the next 20-40 yrs they start becoming more wide spread, provided that the government continues to encourage them, and the same forces stay in play (no cars).

Date15:53:25, December 11, 2006 CET
FromMalivia Democratic Party
ToDebating the OOC: Cars and Arcologies
MessageNot everyone wants to live in arcologies, and while the MDP supports the concept, we also support the right of those who wish to live in the suburbs and countryside.

People should not be forced to live in arcologies if they do not wish to.

Date05:39:14, December 12, 2006 CET
FromLeviathan Party
ToDebating the OOC: Cars and Arcologies
Message@PP:

People are definately slow to change; my idea was that arcologies would have been built within normal cities, not as replacements for them. Individual arcologies are the size of a building complex, 200-300 meters wide, so they could be built as easily as a large intentional development. Depending on the size of the arco built, they'd hold ~40k people, or up to 100k depending how high you build. If my memory serves, Arcosanti is supposed to hold like 14k, and it's a very small development.

Arcos can also be built with modern tech; ignoring the problems of deciding what is technology in the year 2300, in the year 2006 we could build one if we really wanted to. The problem isn't cost, it's profit: businesses can't make money building houses without garages. In a society that's banned cars, though, this ceases to be an issue. So yes, they're expensive, but so are modern sky scrapers. Nothing that can't be overcome, especially if the government pitched in by giving subsidies, tax breaks or special permits to arco builders.

So I think our ideas here line up; individual arcos exist in major cities, where the need is greatest, and depending on government policy, will spread throughout the future. Having looked at it again, I'm going to scale WAY back the '100's have been built' number, having just realized Malivia has only 4 'major' cities. Maybe a dozen or so is more appropriate.

@MDP:

This is an ooc thread to figure out what Malivia was doing in between the period when cars were banned and the present, not what the parties will do icly in the future.

Date15:06:23, December 12, 2006 CET
From Protectorate Party
ToDebating the OOC: Cars and Arcologies
MessageSounds good. right now there are 3 or 4 in each of the major cities and the potential is there for more to be built. I would agree to that.

Anyone else have opinions. Now is the time to shape Malivia.

Date01:07:11, December 15, 2006 CET
FromLeviathan Party
ToDebating the OOC: Cars and Arcologies
MessageMoving this to a vote then; one party, one vote, for this being the backstory of Malivia re: cars and arcos since the law banning cars passed.

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Voting

Vote Seats
yes
   

Total Seats: 115

no

    Total Seats: 0

    abstain
       

    Total Seats: 85


    Random fact: In Culturally Protected nations, it is the responsibility of players to ensure the candidate boxes on their Party Overview screens are filled in with appropriate names. If a player is allotted seats in a Cabinet bill and has not filled in names for the relevant candidate position, then the program will automatically fill in the positions with names which might not necessarily be appropriate for the Cultural Protocols.

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