National Republican Alliance (NRA)[?]
This page contains information about the National Republican Alliance (NRA).
This party is inactive.
|We are a centrist party fighting for all the people regardless of social status or financial profit.|
We stand for a strong military, Immigration regulation, industrial distribution (Public and privately owned) free healthcare for ALL citizens and the creation of a Republic.
Our headquarters is located in Vanderburg
Orpit lane 20 Vanderburg
Our local departments are situated in the local town halls of almost every major city of Rutania.
This party is not part of the national cabinet.
|Civil Rights||moderate permissive||excellent||perfect|
|Government Responsibilities||small government-leaning||excellent||perfect|
This party is a member of the following organizations:
|Month||Votes||Total Votes||Votes (%)||Votes (%) (+)||Seats||Total Seats||Seats (%)||Seats (+)|
This graph shows the percentage of seats the party achieved in each election, relative to its maximum.
This graph shows the percentage of seats the party achieved in each election in the entire legislature.
This graph shows the share of seats the party achieved in each election in the entire legislature, together with the share of other parties.
You can view the party's proposed bills here.
This party has to vote on the following bills:
This is the voting[?] record of the National Republican Alliance (NRA).
|Bill||Created||Voting started||Vote||Bill Status||Result|
|National Security Act||April 4290||April 4290||voting|
|Whaling Act||April 4290||April 4290||voting|
|Hunting Act||April 4290||April 4290||voting|
|Patroling Act||April 4290||April 4290||voting|
|Policing Act||April 4290||April 4290||voting|
|Parliamentary Privilege Act||April 4290||April 4290||voting|
|Illegals Act||April 4290||April 4290||voting|
|Smoking Act||April 4290||April 4290||voting|
|Gender Reassignment Act||April 4290||April 4290||voting|
|National Service Act||March 4290||March 4290||voting|
|Legislative Reduction Act||March 4290||March 4290||voting|
|Nobility Act||March 4290||March 4290||voting|
|Enterprise Expansion Act||February 4290||February 4290||voting|
|Firearm Reform Act||February 4290||February 4290||voting|
|Museum Funding 4290||January 4290||January 4290||voting|
|Environment for the Future Act||November 4289||November 4289||voting|
|Call for early elections, September 4289||September 4289||September 4289||passed|
|Cabinet Proposal of June 4289||June 4289||June 4289||passed|
|Blood Reform Act||August 4288||January 4290||voting|
|Fiscal Responsibility Act||August 4288||August 4288||passed|
|Random fact: By default, the Head of Government is the ultimate figure of authority in the Cabinet/government. By convention, Heads of Government are expected to consult with and gain the approval of Cabinet colleagues (including those from other parties) for their actions, but they remain ultimately responsible for what the government does. Cabinet Ministers who disagree seriously enough with the Head of Government would usually be expected to resign, although of course their respective parties can manoeuvre to replace the Head of Government by proposing a new Cabinet bill or triggering an early election. The Head of Government may dismiss a Cabinet Minister and replace them with a chosen temporary replacement. In practical terms it may not always be possible to arrange this through the game mechanics, but the dismissal and replacement will be recognised under the Game Rules if the player controlling the Head of Government simply puts forward a bill, announcing the change.|
|Random quote: ‘We had no domestic attacks under Bush.’ � Rudy Giuliani, Mayor of New York during 9/11|