National Union Party[?]
This page contains information about the National Union Party.
This party is inactive.
|The National Union Party is a Pro-Captialist Nationalist party who seeks to unite the Captialists and Nationalists of this great country. We are not looking to divide but create a united front for Telamon to make sure we are a leading country Economically, Socially and in making sure our people are looked after.|
This party is not part of the national cabinet.
|Civil Rights||moderate restrictive||high||perfect|
|Foreign Relations||moderate isolationist||high||perfect|
|Government Responsibilities||moderate small government||high||perfect|
This party is a member of the following organizations:
|Month||Votes||Total Votes||Votes (%)||Votes (%) (+)||Seats||Total Seats||Seats (%)||Seats (+)|
This graph shows the percentage of seats the party achieved in each election, relative to its maximum.
This graph shows the percentage of seats the party achieved in each election in the entire legislature.
This graph shows the share of seats the party achieved in each election in the entire legislature, together with the share of other parties.
You can view the party's proposed bills here.
This party has to vote on the following bills:
This is the voting[?] record of the National Union Party.
|Bill||Created||Voting started||Vote||Bill Status||Result|
|Devolution act of 2594||June 2594||July 2594||defeated|
|Formal Paramilitary Ban||May 2594||July 2594||passed|
|Strategic Farming Bill||August 2593||April 2594||defeated|
|Anti-Paramilitary Act||April 2593||August 2593||passed|
|Weapon Concealement Act!||April 2593||August 2593||defeated|
|Budget proposal of October 2592||October 2592||October 2592||passed|
|TNP Income tax proposal of September 2592||September 2592||September 2592||passed|
|Banking Liberty||September 2592||September 2592||defeated|
|Redrafting of Left-Liberal Proposal of March 2592||March 2592||March 2592||passed|
|Left-Liberal Cabinet Proposal of November 2591||November 2591||November 2591||defeated|
|...||February 2591||November 2591||passed|
|Ratification of the Lodamun-Telamon Free Trade Agreement||January 2591||January 2591||passed|
|Call for early elections, September 2590||September 2590||September 2590||defeated|
|Private Cars Act||April 2590||April 2590||defeated|
|Devolution Bill of 2590||March 2590||March 2590||defeated|
|Nationalist Agenda for Change: Justice!||February 2590||January 2591||defeated|
|Ecological Reform Act of 2589||November 2589||December 2589||defeated|
|Private Waste Responsibility Initiative||September 2589||September 2589||defeated|
|Water Safety Act||September 2589||September 2589||passed|
|Animal Rights and Regulations Act||August 2589||August 2589||defeated|
|Random fact: By default, the Head of Government is the ultimate figure of authority in the Cabinet/government. By convention, Heads of Government are expected to consult with and gain the approval of Cabinet colleagues (including those from other parties) for their actions, but they remain ultimately responsible for what the government does. Cabinet Ministers who disagree seriously enough with the Head of Government would usually be expected to resign, although of course their respective parties can manoeuvre to replace the Head of Government by proposing a new Cabinet bill or triggering an early election. The Head of Government may dismiss a Cabinet Minister and replace them with a chosen temporary replacement. In practical terms it may not always be possible to arrange this through the game mechanics, but the dismissal and replacement will be recognised under the Game Rules if the player controlling the Head of Government simply puts forward a bill, announcing the change.|
|Random quote: "To retain respect for sausages and laws, one must not watch them in the making." - Otto von Bismarck|