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Bill: Counter Measures
Details
Submitted by[?]: Central Union of Trade and Economy
Status[?]: defeated
Votes: This bill asks for an amendement to the Constitution. It will require two-thirds of the legislature to vote in favor. This bill will not pass any sooner than the deadline.
Voting deadline: September 2692
Description[?]:
We, the Central Union of Trade and Economy, call for early elections as soon as we can reach a consensus. |
Proposals
Article 1
Arrange early elections as soon as this bill passes.
Article 2
Proposal[?] to change The length of a legislative and executive term, in months. Should be between 24 and 72.
Old value:: 42
Current: 60
Proposed: 72
Debate
These messages have been posted to debate on this bill:
Date | 10:29:15, January 06, 2009 CET | From | Central Union of Trade and Economy | To | Debating the Counter Measures |
Message | OOC: Let's see how long they think they can be away from their precious Countries. 72 months equals 12 RL days. I urge all Sekowoan players to vote for this. We can change it back after the situation. Also, if they really hang around for 12 days, we will change it to 24 months just before the elections. |
Date | 10:30:38, January 06, 2009 CET | From | Laid Madame Coalition | To | Debating the Counter Measures |
Message | Excellent! |
Date | 10:35:43, January 06, 2009 CET | From | Anti-Faggotry League | To | Debating the Counter Measures |
Message | C'mon Khaler, you've BEEN on foreign campaign. I thought that you of all people would know how to defend better against this sort of thing. When I came to Sekowo I was hoping for stronger opponants than steve's crew. I'm disappointed. |
Date | 10:50:08, January 06, 2009 CET | From | Central Union of Trade and Economy | To | Debating the Counter Measures |
Message | OOC: I know you will win in the end, but the longer you stay away from Deltaria the better. |
Date | 11:27:41, January 06, 2009 CET | From | Anti-Faggotry League | To | Debating the Counter Measures |
Message | Actually, that's not the case... I'm going to propose a debate bill which will hopefully clarify our position and work out some ground-rules on our conduct and the extent of damage we intend to do. I feel our initial silliness when entering the nation was poor form, and will from now on attempt to comport ourselves with a level of dignity and respect due to Sekowo. |
Date | 11:38:32, January 06, 2009 CET | From | Central Union of Trade and Economy | To | Debating the Counter Measures |
Message | OOC: When parties like Anti-Faggotry League and Grammar Nazi Party (which is an in-game personal attack against Iori, isn't it?) show up, first thing to pop up in someones mind would be... "Yeah, these guys are here to make interesting and great roleplay!" While I may agree that Sekowo might have been too pumped up with this Technocracy thing, there is just no justice in you taking away our colonies. They are part of Sekowo, part of Sekowos diversity with many native groups. They are part of our history and culture. Iori and other Sekowans created those areas, created the people who live there. They are much more to Sekowo than just regions to make your country larger in the map. They are part of Sekowo in all ways. Everything else I can accept in the name of interesting RP (if it truly is interesting), but the "colonies" are part of Sekowo, culturally, historically. |
Date | 13:09:47, January 06, 2009 CET | From | Anti-Faggotry League | To | Debating the Counter Measures |
Message | I agree that our frivolous party names are poor form and will be changing mine and asking the others to change theirs. However, we do not consider that the territorial integrity of Sekowo to be sacrosanct. My opinions on the matter are open to negotiation, however, but a new bill or pm would probably be the best place for it. As far as "interesting and great roleplay" goes, we didn't expect to find any here. We basically expected a mass refusal to RP from you guys. We're here to cut Sekowo the Almighty down to size, which could make for great roleplay if you guys were to accept it was happening and continue the rebuilding after we left. But honestly, I'm not expecting that you will. As soon as we leave you'll be talking about laser-railgun-tanks and ninja-helicopter-throwing-stars ; but as long as the rest of the world has precedent to reject any of your claims to economic, military, technological and political hegemony in Dovani, I'm happy. |
Date | 13:30:28, January 06, 2009 CET | From | Central Union of Trade and Economy | To | Debating the Counter Measures |
Message | OOC: Well, it doesn't take that long to "rebuild". We can play to be Terra's China and become a superpower in just 30 years. It is not unrealistic as it can happen in the real world. |
Date | 14:04:27, January 06, 2009 CET | From | Jelbék Zemojad Lofrkad Prta | To | Debating the Counter Measures |
Message | ooc: Don't get rid of the Grammar Nazi Party, It's the best party in Terra. "Well, it doesn't take that long to "rebuild". We can play to be Terra's China and become a superpower in just 30 years. It is not unrealistic as it can happen in the real world." It could, but it hasn't. What superpowers have existed in recent memory? Britain took a hundred years and an industrial revolution to rule a quarter of the world, Russia admittedly industrialised quickly but it still took until the sixties really until it was on par with the United States, having started from a Great Power position technically /ahead/ of the United States. And the US, 1776 to, say 1950 isn't thirty years, is it? Wanting to be a superpower in Particracy is just silly, wait for PII. Sekowo was better when it was a crackpot banana republic, anyway. Or am I thinking of Malivia? |
Date | 02:33:49, January 07, 2009 CET | From | 帝国公明党 (Teikoku Kōmeitō) | To | Debating the Counter Measures |
Message | Why does everyone keep thinking we've ever said we're a superpower? A superpower is any country that fits the following three criteria; 1. Economic superpower: An economy that is so strong and massive that it affects the global economy. 2. A political superpower: A nations who has political influence over other nations and/or who's model other countries base their system on. 3. A military superpower: A nation that can project military force to anywhere on the planet and still have enough left to guard the homeland. Now, Sekowo is not an economic superpower, nor are we a political superpower. We have SOME aspects of a military superpower, but not enough to be considered one in that category. My point is we do not, nor have we ever considered ourselves a superpower, hell we don't even consider ourselves a Great Power or regional power. |
Date | 12:32:18, January 07, 2009 CET | From | Laid Madame Coalition | To | Debating the Counter Measures |
Message | 32 aircraft carries is an aspect of a superpower? Have you gone Raman, mate? |
Date | 12:35:37, January 07, 2009 CET | From | Laid Madame Coalition | To | Debating the Counter Measures |
Message | And CU, perhaps the colonies belong to Sekowo, culturally and historically, but so did the Indian regions belong to the British or whoever owned them, but look, they lost them. Building a colony does not necessarily it will be yours forever. And it is everybody's right to invade a nation or make disturbances from within. |
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Voting
Vote | Seats | ||||||||
yes |
Total Seats: 219 | ||||||||
no | Total Seats: 177 | ||||||||
abstain |
Total Seats: 204 |
Random fact: Moderation will not approve a Cultural Protocol request within the first 48 hours of it being requested. This is in order to give other players a chance to query the proposed changes, if they wish to do so. Moderation may be approached for advice on a proposed change, but any advice proffered should always be understood under the provisio that no final decision will be made until at least 48 hours after the request has been formally submitted for approval. |
Random quote: "You don't have to explain something you never said." - Calvin Coolidge |