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Bill: Treaty Withdrawals

Details

Submitted by[?]: Art & Labour

Status[?]: defeated

Votes: This bill proposes the withdrawal from a treaty. It will require half of the legislature to vote in favor[?]. This bill will not pass any sooner than the deadline.

Voting deadline: June 3029

Description[?]:

To prevent government from favouring minority interests and perverts over the decent majority of the Ikradonian people.

Proposals

Debate

These messages have been posted to debate on this bill:

Date17:21:31, November 10, 2010 CET
From Dark Templar (LL)
ToDebating the Treaty Withdrawals
Messageno

Date00:40:43, November 11, 2010 CET
From SCI Libertarian-Socialist Syndicate (LL)
ToDebating the Treaty Withdrawals
MessageYes.

I have ranted on this before but....

[rant]

Why would you willingly restrict policy adjustments? It makes the game not fun at all for role-players! End all treaties now!

[/rant]

Date17:06:20, November 11, 2010 CET
From Art & Labour
ToDebating the Treaty Withdrawals
MessageEntirely OOCly, this isnt *all* treaties, its just those that a party with such dubious morality as mine wouldn't like. However, SCI's point is still valid. About half the crazy stuff I wanted to do was blocked by a treaty and whilst that may work out ok ICly for those playing at marxism it nevertheless restricts the options available. Since the whole game is basically just about picking different options to formulate some kind of ideology willingly restricting the options makes no sense unless you want every party to be the same, in which case the game becomes pointless (I left Particracy II because the great reforming government that I was part of ran out of things to reform and our ideologies were too similar for us to sustain the game any more).

Date17:48:08, November 11, 2010 CET
From Syndicalist Party (LL)
ToDebating the Treaty Withdrawals
MessageOOC: I kind of agree with the URA. When I played ages ago with 4 parties, treaties where cool because made really difficult to cancel your reforms. With so many parties rigth now, is almost impossible to build a 2/3 block to withdraw/ratificate a treaty, so it is kind of a stall. I could have supported this or abstained, but maybe we should have discussed this a little longer before putting it to vote.

Date22:52:51, November 11, 2010 CET
From Anarcho-Primitivist Concern
ToDebating the Treaty Withdrawals
MessageYeah, I'm voting no for now. Though I could see the logic in withdrawing from all treaties. It needs discussing

Date00:10:21, November 12, 2010 CET
From SCI Libertarian-Socialist Syndicate (LL)
ToDebating the Treaty Withdrawals
MessageWithdrawing only needs 50%, ratifying needs 66%.

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Voting

Vote Seats
yes
  

Total Seats: 192

no
      

Total Seats: 558

abstain

    Total Seats: 0


    Random fact: It is the collective responsibility of the players in a nation to ensure all currently binding RP laws are clearly outlined in an OOC reference bill in the "Bills under debate" section of the nation page. Confusion should not be created by displaying only some of the current RP laws or displaying RP laws which are no longer current.

    Random quote: "Freedom is not worth having if it does not connote freedom to err." - Mahatma Gandhi

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