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Bill: [CP]: Cultural Protocols Update of 4763

Details

Submitted by[?]: [KU] ζ›™ (Akebono) πŸŒ„

Status[?]: passed

Votes: This bill is a resolution. It requires more yes votes than no votes. This bill will not pass any sooner than the deadline.

Voting deadline: April 4764

Description[?]:

Update in line with the prior duly passed cultural protocol: (http://classic.particracy.net/viewbill.php?billid=540842)

πŽπ•π„π‘π•πˆπ„π–

Seko has a rich in-game history and culture that goes beyond simply being a Japanese equivalent. Seko’s culture is largely based on that of the Ryukyu Islands, primarily the Ryukyu Kingdom and the Okinawa Prefecture, in addition to having Mayan, French, Scandinavian, Chinese and other East Asian influences.

Throughout this document, brackets are used to highlight real-life equivalents of in-game terms.

𝐏𝐑𝐄-π†π€πŒπ„ π‡πˆπ’π“πŽπ‘π˜

The first recorded events in Sekowan history are represented by the old Orinco (Mayan) civilization which flourished in antiquity. Seko was first unified under the Orinco-led Tsekwon Empire, which lasted until 589 CE when the Empire collapsed into a number of independent kingdoms and city-states.

In the 13th century most of Seko was conquered by the Empire of Gao-Soto (Medieval Japan/Imperial China), until Gao-Soto was conquered and colonized by Luthori and Seko again entered a period of disunity. The nation was again unified under the Kunihito (Japanese) Kingdom of Sekowo in the 17th century, which was to last until 1875. The Kingdom of Sekowo was brought under the colonial control of Egelion, and the colony was later transferred under the control of Rildanor. In 2193 Seko gained its independence as the Union of Sekowo.

For more history from 2193 onward, visit the wiki page linked below.

πƒπ„πŒπŽπ†π‘π€ππ‡πˆπ‚π’: π„π“π‡ππˆπ‚πˆπ“π˜
(As % of national population)

Β» Ethnic Sekowan (Ryukyuan/Japanese people): 63%
Β» Orinco (Mayan): 18%
Β» SΓ©cowonnais (Mixed): 9%
Β» Hulstrians (Austrian): 2%
Β» Kyo (Korean): 2%
Β» Other: 6%

The Sekowans constitute the largest ethnic group in Seko. Sekowans are based on the Ryukyuan and Japanese people culturally. They are a subgroup of the larger Kunihito (Japanese) cultural group, which is itself a part of the Gao-Showa (East Asian) meta-group. While many Sekowans are secular, the majority culturally identify with the Sekowan version of Kamism (Shinto), which is based on the Ryukyuan religion, and/or Daenism (Buddhism), Guidao (Taoism) and Jienism (Confucianism).

The Orincos are the second largest ethnic group in Seko, which was in antiquity the cradle of Orinco civilization. Orincos are based on contemporary Mayans, and most speak the Orinco language (Mayan languages) in addition to Kunihito (Japanese). Most Orincos adhere to Orinco Polytheism (Mayan Religion), although many also practice Kamism (Shinto), Daenism (Buddhism), and/or Hosianism (Christianity). Orincos belong to the Shinjalan (Mesoamerican) meta-group.

The SΓ©cowonnais are a small, but significant minority group who trace their descent to mixed parentage between Seko's larger ethnic groups.

πƒπ„πŒπŽπ†π‘π€ππ‡πˆπ‚π’: 𝐋𝐀𝐍𝐆𝐔𝐀𝐆𝐄

Kunikata (Japanese) is the lingua franca of the society and is spoken by the vast majority of people living in Seko. Sekowan (Ryukyuan languages, mainly Okinawan) is the second most widely spoken language in Seko. Sekowan is considered a dialect of Kunikata (Japanese) and is used mostly in informal contexts by members of the Sekowan majority.

Minority populations often speak their own native languages in addition to Kunikata, proportional to population size. In modern society children are often taught a foreign language, most notably Luthorian (English) due to its commercial and political dominance, but also French (Canrillaise), Kazulian (Norewegian), Indralan (Chinese), and/or Kyo (Korean).

Tsekwon (Classic Maya) is the classical language of the Orinco people, and besides its role as the liturgical language of Orinco Polytheism it is sometimes used as a language of prestige by Orincos. Nevertheless, the majority of Orincos today speak Orinco (Yucatan Maya) in addition to Kunikata (Japanese).

πƒπ„πŒπŽπ†π‘π€ππ‡πˆπ‚π’: ππ‘πˆπŒπ€π‘π˜ π‘π„π‹πˆπ†πˆπŽπ”π’ π€π…π…πˆπ‹πˆπ€π“πˆπŽπ
(As % of national population)

Β» Sekowan Kamism (Shinto/Ryukyuan religions): 29%
Β» Daenism (Buddhism): 18%
β €β € ↳ MazdΓ’yanΓ’ (Mahayana schools): 8%
β €β € ↳ Zenshō (Zen schools): 7%
β €β € ↳ UpayanΓ’ (Theravada schools): 2%
β €β € ↳ Other schools/traditions: 1%
Β» Orinco Polytheism (Mayan religion): 10%
Β» Hosian (Christian): 4%
β €β € ↳ Aurorian Patriarchal Church (Catholic): 3%
β €β € ↳ Other: 1%
Β» Jienism (Confucianism): 3%
Β» Guidao (Taoism): 3%
Β» Other: 5%
Β» Primarily atheist/agnostic: 28%

There has long been a distinction between cultural identification and religious belief in Seko, as there is in Japan, though the degrees of each have fluctuated over the course of Seko's long history. Most religions in Seko are practiced in syncretism, such that while a small population may identify with Daenism, for example, it is likely that many Kamists also participate or believe in Daenist practices and teachings. Additionally, many people who identify as primarily secular may participate in religious events, and frequent places of worship.

The two most prominent religions in Seko are Sekowan Kamism (Shinto, influenced by Ryukyuan Religion), and Daenism (Buddhism). Sekowan Kamism differs from the mainstream version of the religion in numerous aspects, primarily the belief in the spiritual superiority of women. The vast majority of Gao-Showan (East Asian) religions have some degree of presence are in Seko.

Orinco Polytheism (Mayan religion) is adhered to largely by Orinco peoples. The religion has a large pantheon of gods and heroes, and a central aspect of the religion is sacrifice, historically including blood sacrifice, but manifesting in modern Seko largely as grain sacrifice.

𝐂𝐇𝐀𝐑𝐀𝐂𝐓𝐄𝐑 ππ€πŒπˆππ†

Character names should be based on a reasonable interpretation of the ethnic/linguistic breakdown above, i.e. primarily Japanese or Ryukyuan names. Seko conforms with East Asian naming conventions, in that the surname of a character should come before the given name.

Ideally, party names should be formatted β€œJapanese characters (Japanese transliteration)” however this is not binding and simply a recommendation.

𝐇𝐄𝐋𝐏𝐅𝐔𝐋 π‹πˆππŠπ’

Wiki Page: http://particracy.wikia.com/wiki/Seko
Forum Newspaper: http://forum.particracy.net/viewtopic.php?f=17&t=81
Game Rules: http://forum.particracy.net/viewtopic.php?f=5&t=8575
Official Discord channel: https://discordapp.com/invite/a6qWkB5
Player-compiled language translation and naming resources: http://classic.particracy.net/viewbill.php?billid=592823

Proposals

Debate

These messages have been posted to debate on this bill:

Date07:45:13, May 29, 2020 CET
From [KU] ζ›™ (Akebono) πŸŒ„
ToDebating the [CP]: Cultural Protocols Update of 4763
Message𝐔𝐏𝐃𝐀𝐓𝐄 π’π”πŒπŒπ€π‘π˜

πΊπ‘’π‘›π‘’π‘Ÿπ‘Žπ‘™ πΆβ„Žπ‘Žπ‘›π‘”π‘’π‘ 

(1) The original CP was very long; this CP condenses and edits down much of the text of the original CP.
(2) Many of the important and helpful links in the CP were compiled onto this single page, which is linked in the CP update: (http://classic.particracy.net/viewbill.php?billid=592823).
(3) Formatting was updated and aligned with the standard formatting found elsewhere on the Seko nation page.

π·π‘’π‘šπ‘œπ‘”π‘Ÿπ‘Žπ‘β„Žπ‘–π‘ πΆβ„Žπ‘Žπ‘›π‘”π‘’π‘ 

(4) Ethnicity:

β€” no change in Sekowan population
⬆3pp in Orinco population
⬆2pp in SΓ©cowonnais population
⬆2pp in Hulstrian population
⬆2pp in Kyo population
⬆5pp in 'Other' population
βœ„ Kazulian, Solentian, Enlii, Klikut and other groups removed.

Explanation: First, these changes are in line with Seko's geographic placement. Second, population groups which are already prominently located in distant countries, and with no developed lore behind their presence in Seko, have been removed or assumed to have decreased such that they are in the 'Other' category. Third, the 'Other' group was expanded to reflect the multiple smaller ethnic groups located in Seko.

(5) Religious affiliation:

β€” no change in Kamist affiliation
⬆10pp in Daenism (combined)
β€” no change in Orinco polytheist affiliation
⬆3pp in 'Other'
⬇2pp in Hosianism (combined)
⬆1pp in Guidao
⬇1pp in Jienism
⬇6pp in Athiest/Agnostic (combined)
βœ„ Aretism/Neo-Aretism and Tentaism removed.

Explanation: First, these changes remove tangental, player-specific religious movements from Seko; these religions (Aretism and Tentaism) are not developed enough for an average or new player to reasonably be expected to play them. Thus, they are considered to have fallen from relevance. Second, these changes reflect a major RP push in the development of Daenism in Seko. Third, the religious situation in Seko was/is notoriously flexible and hard to pin down, much like in RL Japan β€”Β these changes reflect this tradition.

Date02:11:20, May 30, 2020 CET
From [KU] ζ›™ (Akebono) πŸŒ„
ToDebating the [CP]: Cultural Protocols Update of 4763
Messageπ‚πŽπ‘π‘π„π‚π“πˆπŽπ

Religious affiliation has been changed accordingly, not as written in the comment above:

β€” no change in Kamist affiliation
⬆10pp in Daenism (combined)
β€” no change in Orinco polytheist affiliation
⬆5pp in 'Other'
⬇2pp in Hosianism (combined)
⬆2pp in Guidao
β€” no change in Jienism
⬇6pp in Athiest/Agnostic (combined)
βœ„ Aretism/Neo-Aretism and Tentaism removed.

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