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Bill: OOC: Cultural Protocols [passed in November 4131]
Details
Submitted by[?]: Clara Aurora - COSIRA
Status[?]: defeated
Votes: This bill is a resolution. It requires more yes votes than no votes. This bill will not pass any sooner than the deadline.
Voting deadline: April 4471
Description[?]:
Game Rules: http://forum.particracy.net/viewtopic.php?f=11&t=6363 Cultural Protocols Index: http://forum.particracy.net/viewtopic.php?f=11&t=6365 * -CULTURE- Selucia has a culture based on that of Ancient Rome, primarily the Roman Republic, with heavy influences from Renaissance Italy, some aspects of Classical Greece, and a touch of modern Italian influence. -BRIEF PRE-GAME HISTORY- Selucians trace their history from the Enetric Migrations, a prehistoric event hypothesized to have brought the Enetric (Graeco-Roman) peoples into Majatra from the continent of Artania. The Enetric tribes on Selucia gradually differentiated themselves from other Enetric populations, giving birth to the ancient Selucians. In Antiquity the archipelago was ruled by a large number of independent Selucian city-states that later on established a large number of colonies around the Majatran Sea. Most of these colonies and Selucia itself were brought under the rule of the Qedarite Empire (~ Carthaginian Empire) after a series of wars, under which it remained for around 300 years. After the fall of the Qedarite Empire in 22 CE the archipelago remained divided into city-states and principalities. During Late Antiquity Hosianism (~ Christianity) was brought on the islands, and in the 6th century Selucia became the international headquarters of the Hosian Church. Between the 14th and 16th centuries Selucia experienced a period of cultural rebirth called the Renascentia that saw, amongst other things, the rediscovery of classical literature and mythology, and during this time several city-states established thalassocracies around the Majatran Sea. The islands were unified in the 19th century after a Pagan-Nationalist revolution, leading to the persecution of Hosianism and the founding of modern Selucia. -ETHNICITY- Selucians = Ancient Romans -- Seluco-Cildanians = Roman Africans -- Seluco-Pontesians = Roman Armenians -- Seluco-Barmenians = Roman Syrians Jelbics = Central Asians / Eurasian Steppe Peoples -- Brmek = Brmék-speaking Jelbics, with Semitic and Persian influences -- Wrnukek = Brmék-speaking Jelbics from Vanuku, with Germanic influences -- Pntek = Pnték-speaking Jelbics, with Armenian influences -- Jelbek = Jelbék-speaking Jelbics from Jelbania, with Deltarian (Slavic) influences Cildanians = Phoenicians/Punics Yeudis= Jews Kathurans = Assyrians/Syriacs/Arameans/Chaldeans Arev Mardik = Armenians Majatrans = Arabs The dominant ethnic group in Selucia are Selucians; based on Ancient Romans as well as various Romanized peoples. In addition to Selucians living on the islands since ancient times, this group also encompasses various people of mixed ethnic and cultural backgrounds, legacy of Selucian colonization, that primarily identify as Selucian. Selucians speak Selucian dialects (Vulgar Latin), while Modern Standard Selucian (Contemporary Latin) is the sole official language. Selucians are religiously divided between Hosianism and Paganism. Jelbic peoples collectively constitute the largest minority in Selucia. They are based on an amalgam of nomadic Eurasian cultures such as the Tatars, Turkics, Mongols and Finno-Ugrics, and their modern descendents speak Jelbek, a conlang devised solely for the PT world. Barmenian, Vanukean, and Pontesian Jelbics speak their own distinct versions of the language, the primary difference being the source of loan-words. Jelbics arrived on the islands following various waves of immigration, especially as a result of several Selucian occupations of Pontesi, and most recently due to the expulsion of Felinists from Barmenia. Jelbics in Selucia speak the Jelbic languages and Selucian, and adhere to several faiths, primarily Felinism and various denominations of Hosianism. Cildanians, based on ancient Phoenicians and Punics, are the dominant ethnic group in the neighbouring island nation of Cildania. Cildanians have a continuing presence on the islands since the Qedarite Empire. They speak the Cildanian language (Phoenician with Hebrew alphabet) and Selucian. Most Cildanians are Eastern Apostolic Hosians. A number of other ethnic groups have a significant presence in Selucia, most of them (like the Kathurans or Arev Mardik) minorities in Jelbic nations that arrived on the islands in the same waves of immigration as the Jelbics. ~Percentages of the Population~ Selucians 83% - Selucians proper 68% - Seluco-Barmenians 6% - Seluco-Pontesians 5% - Seluco-Cildanians 3% - Other 1% Jelbics 6% Cildanians 4% Arev Mardik 2% Augustans 3% Other (Yeudis, Trigunians, Majatrans, Kathurans, Deltarians, Solentians, etc.) 2% *Please note, these numbers, while not stagnate, should not fluctuate wildly. Large demographic changes should only occur with an extensive RP and with the consent of all players involved. -LANGUAGE- The most widely spoken language in Selucia is the Selucian language (Latin), which itself encompasses a number of formal and informal languages and dialects. The formal and official form of the language is known as Modern Standard Selucian or "sermo familiaris", a deliberate adaptation of Classical Selucian (Classical Latin) for modern contexts. Although it has no native speakers, virtually everyone has at least passive fluency in Modern Standard Selucian due to its exclusive use in media and education. In their daily conversations, Selucians generally speak their local dialect of the language; these dialects are collectively known as Vulgar Selucian (or "sermo vulgaris"). The relation between formal and vulgar Selucian is similar to that between RL Modern Standard Arabic and local varieties of Arabic. Wiki article on Selucian: http://particracy.wikia.com/wiki/Selucian_language Jelbics speak Jelbek, a conlang created by user IdioC and expanded by several players. Each Jelbic group has its own version of the language, with differences in adstratum and the writing system. Wiki article on Jelbek: http://particracy.wikia.com/wiki/Jelbek Basic Jelbic dictionary: http://www.idioc.co.uk/Jelbic-0.1.0.txt Expanded Jelbek dictionary: http://classic.particracy.net/viewbill.php?billid=387061 Brmek dictionary: http://classic.particracy.net/viewbill.php?billid=426603 Cildanians and many Seluco-Cildanians speak the Cildanian language, which is a modernized form of the Phoenician and Punic language, but written in the Hebrew script. Wiki page for Cildanian: http://particracy.wikia.com/wiki/Cildanian_language Cildanian dictionary: http://classic.particracy.net/viewbill.php?billid=345115 -RELIGION- Hosianism = Christianity -- Aurorian Patriarchal Church = Roman Catholic Church (including Eastern Catholic Churches) + Eastern Orthodox Church -- Apostolic Church of the East = Oriental Orthodox + Nestorian Churches -- Terran Patriarchal Church = Medieval Catholicism + Slavic Mythology + Russian Orthodox Church -- Huntic Metaphorist Chuch = Organised Weak Christian Theism Religio Seluciana = Roman Polytheism Felinism = no RL equivalent, cat-centred religion born in Barmenia Jelbic shamanism = Tengrism, Turkic mythology, Hungarian paganism Yeudism = Judaism Ahmadism = Islam Selucia has a long history of conflict between its two major national faiths, namely Hosianism (based on Christianity) and Religio Seluciana (based on Roman Polytheism). Both have been present in the nation for millennia, and the two often compete for the position of dominant religion, while frequently persecuting the other. The Aurorian Patriarchal Church, formerly known as the Selucian Patriarchal Church and the Theognosian Church, headquartered in Selucia, is the largest denomination of Hosianism, a religion founded in 1 CE that believes Eliyahu of Yishelem to be the Spirit of God and Saviour of mankind. The Aurorian Patriarchal Church is led by its Arch-Patriarch, located in the Selucian city of Auroria. Several other Hosian denominations are also practiced in the nation. Religio Seluciana, often known as Selucian Paganism, is a native polytheistic religion worshipping a pantheon of 27 main gods and numerous minor divinities and spirits. Religio Seluciana was given its modern form in the 19th century when it was accepted as the national faith of Selucia. The Religiom was expanded after the acceptance of Felinism as a valid expression of Selucian Paganism. It has recently been on decline, however. Felinism is an animalistic religion born in Barmenia in the 30th century and worshiping cats as divine beings, built upon the shamanistic beliefs of the Jelbic peoples with heavy influences from Selucian Paganism as practiced by Seluco-Barmenians. Recently most Felinists moved to Selucia, where they were accepted as being part of the same faith as Selucian Pagans. As a result of the acceptance of Felinism into Selucian Paganism, it essentially became a sect of Religio Seluciana. Jelbic Shamanism, based on Tengrism and the mythology of the Turkic peoples with many elements from Hungarian Paganism, is a collective term grouping the pre-Hosian and pre-Ahmadi religious beliefs of the Jelbic peoples. The most widely followed form of Jelbic shamanism is Tanhrism, a religion that sees Tanhri (the Sky) as the highest (and sometimes only) divinity. Zollism is a form of Jelbic shamanism from Vanuku that was heavily influenced by Selucian Paganism, and thus considers the Sun to be the greatest divinity. Jelbic Shamanism is primarily followed by Jelbics in Selucia. ~Percentages of the Population~ Hosianism 51% - Aurorian Patriarchal Church 54% - Apostolic Church of the East 2% - Terran Patriarchal Church 1% - Huntic Metaphorist Church 4% - Other 1% Paganism 23% - Religio Seluciana 26% --(including 5% Felinism) - Jelbic shamanism (including Tanhrism, Zollism, etc.) 1% - Other 1% Irreligious 25% Other (Ahmadism, Yeudism, etc.) 1% *Please note, these numbers, while not stagnate, should not fluctuate wildly. Large demographic changes should only occur with an extensive RP and with the consent of all players involved. -NAMING- Characters should be named accordingly after the cultural group they belong to (meaning no English or German names, for example). Characters should have mostly Roman names, with a preference for the tria nomina system (both for males and females) for patricians and a simpler first name + surname system for plebeians. For females, praenomina, nomina, and cognomina should all be in the feminine (for almost all cases replacing the -us ending with an -a). List of Praenomina: http://en.wikipedia.org/wiki/Praenomen List of Nomina: http://en.wikipedia.org/wiki/List_of_Roman_nomina List of Cognomina: http://en.wikipedia.org/wiki/List_of_Roman_cognomina Name & surname generator (male): http://www.behindthename.com/random/random.php?number=2&gender=m&surname=&randomsurname=yes&all=no&usage_roma=1 Name & surname generator (female): http://www.behindthename.com/random/random.php?number=2&gender=f&surname=&randomsurname=yes&all=no&usage_roma=1 Jelbic characters should follow Jelbic naming practices, as per below links: Jelbek names: http://classic.particracy.net/viewbill.php?billid=396321 Brmek names: http://classic.particracy.net/viewbill.php?billid=429301 Wrnukek names: http://classic.particracy.net/viewbill.php?billid=431387 Pntek names: http://classic.particracy.net/viewbill.php?billid=433588 * Ancient Roman name generator: http://fantasynamegenerators.com/roman_names.php |
Proposals
Debate
These messages have been posted to debate on this bill:
Date | 22:23:02, September 26, 2018 CET | From | Clara Aurora - COSIRA | To | Debating the OOC: Cultural Protocols [passed in November 4131] |
Message | OOC: Should I archive this? |
Date | 15:36:23, October 16, 2018 CET | From | Factio Republicana Socialistica | To | Debating the OOC: Cultural Protocols [passed in November 4131] |
Message | OOC: Yep :) |
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Voting
Vote | Seats | |||||
yes | Total Seats: 0 | |||||
no | Total Seats: 0 | |||||
abstain |
Total Seats: 750 |
Random fact: When it comes to creating a Cultural Protocol in a Culturally Open nation, players are not necessarily required to provide a plausible backstory for how the nation's cultural background developed. However, the provision of a plausible backstory may be a factor in whether Moderation approves the Cultural Protocol if players in surrounding nations question its appropriateness for their region of the game map. |
Random quote: "Poverty is the parent of revolution and crime." - Aristotle |